Guild Wars 2 does not run particularly well for countless people. In spite of it looking astounding and having comparatively forgiving demands at a specification level, it may be choppy at times even for the finest of rigs, with framerates only getting horribly worse during dragon encounters or World versus World. In this guide we take a consider Guild Wars 2's graphic settings, along with the Nvidia Control Panel to maximise your
Guild Wars 2 gold games performance without compromising on look. Please bear in mind that these are settings which have worked especially well for me and are as a result of hours of tinkering and experimentation. Even all through sizeable scale fights my frame rates still drop like a stone (to around 25/30) though throughout the vast majority of my play remain at 60. Dependent on your Computer there is really the potential to merely hit "Greatest Look" & save yourself any trouble, nevertheless for those that do not mind a setting reading as medium (even when your PC is powerful) this does work wonders.
Current Process
i5 2500k overclocked to 4.5ghz
8gb DDR 3 at 1333mhz
Nvidia 560ti Twin Frozer
120gb SSD (with only Guild Wars 2 installed on it)
Windows seven 64 Bit Edition
Nvidia Control Panel
I would suggest that you do not select "let the 3D application make a decision" in the Nvidia Control Panel. Instead, it's better if you take control & amend much of the settings. Below are 2 screenshots showing my settings. I'd advise that you copy these and where your program surpasses mine, you can freely increase the anti-aliasing.
In Game Alternatives
Where in game alternatives are concerned, there really is no requirement to quickly level everything to "high" or "ultra". While we all like to think our programs are astounding, in a good deal of respects (and without doubt in Guild Wars 2's case) there is no noticeable difference between medium/high, or high/ultra with the exception 1 will be more CPU or GPU heavy. I've provided a breakdown of each alternative beneath.
Animation - Medium
Animation determines water and model motion. I have realized no discernable distinction between medium or high, though models and their clothes are noticeably stilted on low.
Anti Aliasing - None
Anti Aliasing smooths out the edges of objects, removing shard edges. Without Anti-Aliasing (or FXAA as it is known in game) the game & characters look extremely harsh. But, because I use SMAA from SweetFX which is less processor intensive, there's no requirement to have this turned on.
Environment - Medium
This really is extremely much GPU dependent and determines the amount of detail for terrain, props and decals. I have acknowledged no difference between Medium/High so have selected to lower it to medium based on my WvW activity.
LOD Distance - Low
This choice will be especially subjective as it determines the distance which rendered objects transition by way of detail (a insignificant like "pop up"). This could bother many men and women to have trees or objects materialize into their true form once you get near, in spite of this for myself and once more coming back to WvW it removes any unnecessary strain on my computer.
Reflections - Terrain & Sky
Having this off will improve your frame rate although my PC runs comfortably with it on. When I'm entering WvW I turn it off complete on account of the substantial body of water in the mists. Having Terrain & Sky on will only show sky & terrain in surface reflections (fairly self explanatory).
Textures - Medium
Textures controls the resolution at which textures in the game world are displayed. I have noticed incredibly minor visual differences between medium & high, although it is noticeably noticeable from low to medium.
Render Sampling - Native
This determines the resolution at which the
gw2 gold game is rendered. Render Sampling is considered common, with sub-sample causing a blurry mess (lower resolution) and super sample rendering at a further resolution than the display. It's fairly pointless choosing anything other than Native.
Shadows - High
The differences between high & medium shadows is exceptionally minor. You could stand in a single location and when altering the options, would struggle to see the difference. I chose high here, but nearly always adjust it to medium dependent on the setting.
Shaders - Medium
Shaders figure out the quality of shader effects such as wind and lighting. There is a noticeable distinction between medium and high, even so 1 that basically appears distinct - not noticeably uglier, therefore why I decide upon medium.
Post Processing - Low
Post Processing is an odd setting in Guild Wars 2 and creates a darker display image when on high as well as a slightly brighter 1 on low. The principal differences between low & high are glows around street lamps & many other ambient sources which on low, is more than pleasant adequate (& not over baring).
Finest Texture Filtering - Off
I've heard a number of reports that best texture filtering uses more frames per second than it will need to and without any visual distinction with it on, I keep it turned off.
Depth Blur - On
This is entirely private & based merely on the fact I like the effect it gives (it blurs everything far away). In WvW I have a tendency to turn it off and would happily term it off permanently for the couple of times I acknowledge its effect.
High Resolution Character Textures - On
Similarly to Depth Blur, this really is individual taste and one dependent on what part of the game I'm playing. This does not impact your own character however the NPC's & players in the game world. If you do not care how someone's armour looks (I do!) just turn it off.
Vertical Sync - On
For any Computer this is demanding, however without it on will cause screen tearing. Having this turned off saves a fair volume of frame rates, however it is an acquired taste in the event you can cope without it. The truth you've turned on Tripple Buffering in the control panel takes the edge off any frame rate drop.
SweetFX
SweetFX is a 3rd party program that offers a visual impact overlay on the game you are playing. There is a amazing guide to working with it here. Though not officially supported by ArenaNet, it has never been prohibited dependent upon it applying graphical tweaks only. The reddit thread I've just linked gives a large number of quotes confirming this as well as details on the way to install it. The only alternative modify I make when making use of SweetFX over that of the Redditor is having "Vibrance" turned on and set to 0.four which makes the colours of the game world really pop.
Read More:
http://buildyourown.co/blog/32094/new-additions-to-gw2-will-make-the-game-more-complicate/
http://www.gctribe.net/index.php?do=/Jane_Gregson/blog/arenanet-removing-culling-from-guild-wars-2-world-vs-world/
http://younive.com/blog/96/arenanet-removing-culling-from-guild-wars-2-world-vs-world/
http://sokkimmey.com/index.php?qa=8&qa_1=arenanet-removing-culling-from-guild-wars-2-world-vs-world
http://postcrossing.es/article.php?id=214