Thursday, March 28, 2013

Guild Wars 2 update adds new quests, characters, & World v World adjustments


Guild Wars 2's ongoing "living story" series of escalating quests got a lot livelier yesterday with the launch of THE RAZING. I'm positive it is nothing to worry about, it's possibly just a immense barbecue or something - oh wait. No, it says here a "hybrid army" calling themselves the "Molten Alliance" has erupted from portals of flame in the Shiverpeaks and they're "wiping out all resistance."

The molten attack will add a bunch of new missions to the open world in the Shiverpeaks. You can do quite a few counter-espionage for The Vigil, the Order of Whispers are doing secretive biz in the Black Citadel plus the Consortium are building a refugee aid program in Southsun Cove. The most current episode in the ongoing Fire & Frost saga ushers in a couple of new characters, Braham the Norn & Rox the Charr, who get their own playable story instances to convey hello.

The most current update also makes a bunch of World vs. World alterations, adding new ranks that could be swapped for titles and WvW-exclusive skill-sets. Evaluate our interview with Guild Wars 2 gold WvW designers Mike Ferguson and Matt Witter for more on Arenanet's thinking behind the update.

The Razing also makes loads of balance alterations and bug fixes. You will find the full list in the patch notes on the Guild Wars 2 site.

Learn More about gw2 gold Here:


http://www.bestclassifiedslist.com/guild-wars-2-shows-their-news/24410

http://www.seemethere.co.uk/member/blog_post_view.php?postId=57133

http://elmer.own-blog.com/guild-wars-2-shows-their-news/

http://www.bsnclassifieds.com/guild-wars-2-flame-and-frost-the-razing-brings-leaderboards-and-an-end-to-wvw-culling/25829

http://investorzoo.com/guild-wars-2-flame-and-frost-the-razing-brings-leaderboards-and-an-end-to-wvw-culling



Friday, March 22, 2013

What about Pistol-Pistol Thief in PVP in Guild Wars 2?


  As we all know Thief is a kind of class that relies on initiative while other classes rely on CD of their skills. Thief gets 12 points of initiative recovering 1 point a second. Every Thief weapon skill requires initiative, however, they don't have CD, which allows Thief to use them any time during his deadly attacks. Thief is also born with a gift of Stealing that brings him a useful weapon related to the type of the Thief’s enemy. Meanwhile, Thief’s dual skills make him stand out, depending on the combination of weapons worn on the left and right hands.

  Today, we are going to have a talk about PVP Pistol-Pistol Theif’s performance in PVP.

  Weapon Sets: PVP Pistol-Pistol&Shortbow, PVP Harpoon&Gun-Spear

  Skills: Sneak Attack, Body Shot, Unload, Head Shot, Black Powder, Hide in Shadows, Shadowstep/Shadow Return, Shadow Refuge, Haste, Basilisk Venom.

  Primary Stats

  Health 14095 (+3290) Vitality 1245 (+329)

  Armor 1980 (+0) Toughness 916 (+0)

  Attack 3334 (+1389) Power 2254 (+1338)

  Critical Hit 49% (+45%) Precision 1860 (+944).

  Secondary Stats

  Condition Damage 150 (+150)

  Condition Duration 25% (+25%)

  Critical Damage 58% (+58%)

  Damage 1080 (+5%)

  Defense 1064 (+0)

  Steal Recharge Rate 15% (+15%)

  Runes, Sigils, Accessories& Jewels

  Rune Bonuses

  PvP Rune of the Scholar

  Power: 25

  Critical Damage: 3%

  Power: 50

  Critical Damage: 5%

  Power: 90

  +10% damage while health is above 90%.

  Rune Stat Totals

  Power 165

  Critical Damage 8%

  Accessory Totals

  Power:923

  Precision:644

  Vitality:329

  Critical Damage:20%

  Weapon Set 1 PVP Pistol- Pistol (Sigil of Superior Air+ Sigil of Superior Bloodlust)

  Weapon Set 2 PVP Shortbow(Sigil of Superior Fire)

  Sigil of Superior Air

  30% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 5 seconds)

  Sigil of Superior Fire

  30% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

  Sigil of Superior Bloodlust

  Guild Wars 2 gold players gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Clicking Here:


http://awedate.com/member/blog_post_view.php?postId=22400

http://www.rentcanada.us/member/blog_post_view.php?postId=9563

http://us-info.so-media.net/simply-producing-the-subsequent-sotg-for-wvw-not-so-easy/

http://supermind1.com/article.php?id=29148

http://sb1.fastmogul.com/article.php?id=165348


Tuesday, March 19, 2013

Guild Wars 2 Tweak Guide


Guild Wars 2 does not run particularly well for countless people. In spite of it looking astounding and having comparatively forgiving demands at a specification level, it may be choppy at times even for the finest of rigs, with framerates only getting horribly worse during dragon encounters or World versus World. In this guide we take a consider Guild Wars 2's graphic settings, along with the Nvidia Control Panel to maximise your Guild Wars 2 gold games performance without compromising on look. Please bear in mind that these are settings which have worked especially well for me and are as a result of hours of tinkering and experimentation. Even all through sizeable scale fights my frame rates still drop like a stone (to around 25/30) though throughout the vast majority of my play remain at 60. Dependent on your Computer there is really the potential to merely hit "Greatest Look" & save yourself any trouble, nevertheless for those that do not mind a setting reading as medium (even when your PC is powerful) this does work wonders.

Current Process

i5 2500k overclocked to 4.5ghz
8gb DDR 3 at 1333mhz
Nvidia 560ti Twin Frozer
120gb SSD (with only Guild Wars 2 installed on it)
Windows seven 64 Bit Edition

Nvidia Control Panel

I would suggest that you do not select "let the 3D application make a decision" in the Nvidia Control Panel. Instead, it's better if you take control & amend much of the settings. Below are 2 screenshots showing my settings. I'd advise that you copy these and where your program surpasses mine, you can freely increase the anti-aliasing.

In Game Alternatives
Where in game alternatives are concerned, there really is no requirement to quickly level everything to "high" or "ultra". While we all like to think our programs are astounding, in a good deal of respects (and without doubt in Guild Wars 2's case) there is no noticeable difference between medium/high, or high/ultra with the exception 1 will be more CPU or GPU heavy. I've provided a breakdown of each alternative beneath.

Animation - Medium

Animation determines water and model motion. I have realized no discernable distinction between medium or high, though models and their clothes are noticeably stilted on low.

Anti Aliasing - None

Anti Aliasing smooths out the edges of objects, removing shard edges. Without Anti-Aliasing (or FXAA as it is known in game) the game & characters look extremely harsh. But, because I use SMAA from SweetFX which is less processor intensive, there's no requirement to have this turned on.

Environment - Medium

This really is extremely much GPU dependent and determines the amount of detail for terrain, props and decals. I have acknowledged no difference between Medium/High so have selected to lower it to medium based on my WvW activity.

LOD Distance - Low

This choice will be especially subjective as it determines the distance which rendered objects transition by way of detail (a insignificant like "pop up"). This could bother many men and women to have trees or objects materialize into their true form once you get near, in spite of this for myself and once more coming back to WvW it removes any unnecessary strain on my computer.

Reflections - Terrain & Sky

Having this off will improve your frame rate although my PC runs comfortably with it on. When I'm entering WvW I turn it off complete on account of the substantial body of water in the mists. Having Terrain & Sky on will only show sky & terrain in surface reflections (fairly self explanatory).

Textures - Medium

Textures controls the resolution at which textures in the game world are displayed. I have noticed incredibly minor visual differences between medium & high, although it is noticeably noticeable from low to medium.

Render Sampling - Native

This determines the resolution at which the gw2 gold game is rendered. Render Sampling is considered common, with sub-sample causing a blurry mess (lower resolution) and super sample rendering at a further resolution than the display. It's fairly pointless choosing anything other than Native.

Shadows - High

The differences between high & medium shadows is exceptionally minor. You could stand in a single location and when altering the options, would struggle to see the difference. I chose high here, but nearly always adjust it to medium dependent on the setting.

Shaders - Medium

Shaders figure out the quality of shader effects such as wind and lighting. There is a noticeable distinction between medium and high, even so 1 that basically appears distinct - not noticeably uglier, therefore why I decide upon medium.

Post Processing - Low

Post Processing is an odd setting in Guild Wars 2 and creates a darker display image when on high as well as a slightly brighter 1 on low. The principal differences between low & high are glows around street lamps & many other ambient sources which on low, is more than pleasant adequate (& not over baring).

Finest Texture Filtering - Off

I've heard a number of reports that best texture filtering uses more frames per second than it will need to and without any visual distinction with it on, I keep it turned off.

Depth Blur - On

This is entirely private & based merely on the fact I like the effect it gives (it blurs everything far away). In WvW I have a tendency to turn it off and would happily term it off permanently for the couple of times I acknowledge its effect.

High Resolution Character Textures - On

Similarly to Depth Blur, this really is individual taste and one dependent on what part of the game I'm playing. This does not impact your own character however the NPC's & players in the game world. If you do not care how someone's armour looks (I do!) just turn it off.

Vertical Sync - On

For any Computer this is demanding, however without it on will cause screen tearing. Having this turned off saves a fair volume of frame rates, however it is an acquired taste in the event you can cope without it. The truth you've turned on Tripple Buffering in the control panel takes the edge off any frame rate drop.

SweetFX

SweetFX is a 3rd party program that offers a visual impact overlay on the game you are playing. There is a amazing guide to working with it here. Though not officially supported by ArenaNet, it has never been prohibited dependent upon it applying graphical tweaks only. The reddit thread I've just linked gives a large number of quotes confirming this as well as details on the way to install it. The only alternative modify I make when making use of SweetFX over that of the Redditor is having "Vibrance" turned on and set to 0.four which makes the colours of the game world really pop.

Read More:


http://buildyourown.co/blog/32094/new-additions-to-gw2-will-make-the-game-more-complicate/

http://www.gctribe.net/index.php?do=/Jane_Gregson/blog/arenanet-removing-culling-from-guild-wars-2-world-vs-world/

http://younive.com/blog/96/arenanet-removing-culling-from-guild-wars-2-world-vs-world/

http://sokkimmey.com/index.php?qa=8&qa_1=arenanet-removing-culling-from-guild-wars-2-world-vs-world

http://postcrossing.es/article.php?id=214


Saturday, March 16, 2013

Join the PCGamesN guild in Guild Wars 2


The head start for pre customers has begun, servers went live at 5am GMT. The servers are coping well with a lot of connectivity complications here and there but the majority are currently exploring what Tyria has to offer. If you're playing Guild Wars 2 gold, why not join the PCGamesN guild?

We are located on the EU server "Gunnars Hold" which is currently kicking ass in WvWvW! In case you need an invite to the guild send a pm/mail to "Falco Darkwind" and we will set up a few community events in the near future. Soon we will have our very own Guild N page where you can keep up to date with the guild plus the day to day lives of its members.

Exciting stuff indeed, see you all in Tyria!

Clicking Here:

Wednesday, March 13, 2013

Guild Wars 2 Complete Dagger Gallery


Not satisfied with the way your present Guild Wars 2 dagger looks? Well, you are in luck as Dulfy has a complete Guild Wars 2 dagger gallery showing you high-res images of all the Guild Wars 2 gold games available daggers & where to get them. Basically apply the Transmutation stone to change the appearance of your existing dagger to any other dagger that better suits your visual style.

Read More:

Saturday, March 9, 2013

Some Common Sense of making gold via Black Lion Trading Company


As we all know, Black Lion Trading Company is playing a very important in the economy system of Guild Wars 2. You could gain opportunities continuously, not only to show your goods to all Tyria citizens but also to gain best goods from them, as long as you want to get to learn it. It is a place with good returns. Here are some common senses of mine:

1. Listing Fee
  When you want to sell your goods at Trading Post, it might cost you 5% off the amount of gold you listed for your goods, which would not be refunded even if your goods are not sold out in time, for example, if you are going to sell Twilight for 1000 Guild Wars 2 gold, then you have to pay 50 Guild Wars 2 gold as listing fee, even if Twilight hasn’t been sold out within the time you expected or been canceled before it’s sold, the 5 Guild Wars 2 gold will still be deducted from your bag. It exists to prevent players from using TP abusively.

  2. Taxes
  When your goods Twilight was bought by some GW2 gold players, you will lose another 10 Guild Wars 2 gold as tax fee. However, if your goods Twilight hasn't been bought within time you set, then you don't have to pay the fee.

  3. Tips on doing business in Black Lion Trading Company

  (1) Price Suppression, is to list your goods at the lowest price to attract the buyers, usually lower by 1 copper. However, you should be very clear that in fierce competitions this kind of ways will be risking, because if too many players to use the same way to let their own goods showed in the first place then the price for this item will be corrupted.

  (2) Resell, there are 5 steps to do this to gain profit quickly:
  a. Goods with good profit;
  b. The ideal amount;
  c. Considering the tax;
  d. Count the profit;
  e. Gain profit.

  Of course, it is not so easy to gain much profit if you don't pay much attention to it.

  (3) Predicting, is a way of higher level. It risks a lot even it could bring you considerable profit in a very short time or medium term, however, it might also make you go bankrupt shortly. You should be focusing on the updates and news about changes in the game.

  (4) Market Manipulation, is harmful, greedy by increasing the price factitiously to enlarge the profit of some item. For example, on 4th Jan. the amount of lemongrass decreased from 7359 sharply to 741 in about 2 hours, and then listed up again at 24 silver/one, which made price for these items is crazy higher than it really worthies. Luckily, it was fixed later.

  (5) Post News in order to increase the price of some item, which is considered as speculation, similar as Market Manipulation made by greedy merchants.

Check that:

http://www.seemethere.co.uk/member/blog_post_view.php?postId=54618

http://costoflife.ning.com/profiles/blogs/what-you-can-do-with-ascended-rings

http://www.freeclassifiedslists.com/what-you-can-do-with-ascended-rings/21806

http://gw2goldrun.blogspot.com/2013/03/guild-wars-2-interview-arenanet-on.html

http://www.merchantcircle.com/merchant/blog/preview/1014042?referrer=viewArchive

Wednesday, March 6, 2013

'Guild Wars 2' interview: ArenaNet on the future of Tyria


Guild Wars 2 has proven nothing brief of a revelation in the vastly-multiplayer online (MMO) game sector, appealing to scores of newcomers to the genre with its obtainable take on the subject matter.

6 months down the line, the title has sold more than 3 million copies - making it the 1st game of its kind to reach the milestone in this space of time - however developer ArenaNet is refusing to rest of its laurels.

Digital Spy caught up with lead developer Colin Johanson to find out what the world of Tyria has in stores for players in 2013 and beyond.

Like most MMOs, Guild Wars 2 gold was addled by server problems at launch. Is this something you were completely geared up for?

"In case you consider the MMO launches of the last 5 or six years, I think that we've had one of the smoothest by far. We certainly were able for the truth that we would have difficulties, due to the fact you could never reproduce what can occur when millions of people hit your servers at once. As much as you try to replicate that in beta, it is never quite the same.

"We had a considerable amount of people who slept up ready for launch so they were able to work especially, rather lengthy hours when we were up and running to be certain that stuff got remedied as rapidly as possible. Looking back on it, we had quite a few troubles like anybody else who has ever released an MMO, although we addressed them really well, and I was really proud of the team for how quickly they managed to fix stuff."

The game went on to be a phenomenal success from there, with more than 3 million copies sold. How does this figure compare to what you forecast?
"It is well above what we forecasted. I think 'humbled' is the greatest word I can give to describe where we are at right now. We are blown away by the fan response & genuinely excited about it. We're told that it is the very first MMO to get to 3 million copies sold so speedily, so that is honestly exciting for us. I think that speaks volumes about where the game is at & where we can take it in the future.

"We're just honestly excited to be at that point, however will keep building from here. We are not content to just say, 'We've sold a considerable amount of copies, we have done our job'. Instead, we're really busting our butts to make the GW2 gold game better & better every month."

How did launch sales compare to those of the original Guild Wars?
"I don't have the precise numbers so I couldn't say for sure, although I would guess that it's probably sold at least three-to-four occasions faster than the very first Guild Wars. As I do not have the figures I can not be certain, in spite of this I can most certainly say it sold a heck of a lot quicker than the original, and we're thrilled to see the second game do this much better."

Roughly what percentage of your fanbase are newcomers to the series?
"I can absolutely say that we have noticed a ton of new fans. We've seen a lot of individuals who are just fans of role-playing games and this is the very first MMO they have played. I think that that's genuinely compelling. I think we have created a world that those that love RPGs can effortlessly enter into and it occurs to have other players in it who can help them along the way and make it more exciting.

"A large amount of the aspects that make MMOs not appealing to fans have been removed from Guild Wars 2. You're never running around in the world and one more player can run up and kill you or something. We've removed all of those aspects, so other players only assist you & make the game more fun. That is made the game a lot more compelling and easy for people that love role-playing experiences to pursue."

What has been the largest challenge since the game has gone live?
"I think the biggest challenge is that we've transitioned from a company launching a game to a company supporting a game, and that implies we are going from a production company to a service company, and you operate very differently when you are providing a service.

"Players are constantly demanding new content and new experiences, and everyone wants to see the game grow & blossom to something evening bigger than what it started as. We've a lot of pressure to live up to. There's most definitely a sense of having to make the game better every month & adding new content to it, and really growing the world.

"Some of the pressure is self-imposed, but I think that's the greatest challenge - living up to the expectations of what this game might be, not just at launch, however 6 months, a year, two years later, where it feels like it's that much bigger of a world. It launched as one game, but it turned into 2 or 3 games all living in 1 world that you could experience. That's our hope down the road."

Go Here:


http://www.fllix.com.br/blog/67/guild-wars-2-update-notes-march-0-1-2013/

http://myfriendsbook.com/blog/1705/guild-wars-2-update-notes-march-0-1-2013/

http://www.articlepattern.com/article.php?id=103548

http://sushiboy.net/profiles/blogs/guild-wars-2-update-notes-march-0-1-2013

http://clickforu.com/blog/86935/guild-wars-2-update-notes-march-0-1-2013/

http://www.wedspace.com/blogs/entry/Guild-Wars-2-Update-Notes-March-0-1-2013

Monday, March 4, 2013

Patch, Server, Backbone, Guesting - what is it?


Since the last patch the Guild Wars 2 gold game has turned into somewhat unplayable. At first it was only the dragon events and we blamed the guests for the unbearable lag. Envision your high pop server in the course of meta events and then folks from other servers join in too. Lagspikes that will last up to a minute and continuous dcing seems already normal now.

What bugs me is that this also influences common dungeon raiding now. The complete group will have slight lag and one of us (at all times somebody different) will have major lagspikes that will result in a dc.
The funny thing is, while everything is frozen, the chat still works common with just a slight delay.

So what is this? Is my server (Far Shiverpeaks) too high pop plus the server cannot deal with it anymore? Does the guesting influence its performance? Did the last patch do something to the stability?

Do me a favor & don't go claiming it is my PC. I have been playing the game since day one and I never had any issues like this on any meta or wvw event despite employing max gfx settings.

I angered the clerk in a clothing store today. She asked me what size I was and I mentioned actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I purchase a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential.

Going Here: